CRUSADER – Artist’s impression of internal courtyard city garden

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 6.000000
cameraFarClip (float): 100000.000000
cameraFarRange (float): 100000.000000
cameraFocalLength (float): 26.028997
cameraFov (float): 69.330536
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2333.652832
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): “scanlineimage”
vrayInfo/camera (string): “CAP_Crusader_Courtyard_012”
vrayInfo/computername (string): “saopaulo”
vrayInfo/cpu (string): “INTEL/Model:15,Family:6,Stepping:1,Cache:0”
vrayInfo/date (string): “04/05/2017”
vrayInfo/filename (string): “deadlineStartupMax2017.max”
vrayInfo/frame (string): “7077958”
vrayInfo/h (string): “0”
vrayInfo/mhz (string): “0MHz”
vrayInfo/noiseThreshold (string): “0.001000”
vrayInfo/numPasses (string): “0”
vrayInfo/numSubdivs (string): “0.00”
vrayInfo/os (string): “Win10”
vrayInfo/primitives (string): “0”
vrayInfo/ram (string): “130992MB”
vrayInfo/rendertime (string): ” 0h 0m 0.0s”
vrayInfo/time (string): “03:26:20”
vrayInfo/vmem (string): “134217728MB”
vrayInfo/vraycore (string): “3.25.01”
vrayInfo/vrayversion (string): “Internal V-Ray version Adv 3.50.03”
vrayInfo/w (string): “115”

=Channels=
A (half)
B (half)
Bloom.B (half)
Bloom.G (half)
Bloom.R (half)
G (half)
R (half)
VRayCamNormals.X (half)
VRayCamNormals.Y (half)
VRayCamNormals.Z (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySelfIllumination.B (half)
VRaySelfIllumination.G (half)
VRaySelfIllumination.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayTotalLighting.B (half)
VRayTotalLighting.G (half)
VRayTotalLighting.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
VSI_World_Normal.X (half)
VSI_World_Normal.Y (half)
VSI_World_Normal.Z (half)
Z (float)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)